T4C-Carnage content
Carnage is a generalist and PvP server.
He takes the entire of the original content of The Fourth Coming (t4c) while adopting some modifications regarding a nicest game, more balanced and in line with the expectations of the players in 2011.
Experience gain and gold game is accelerated to promote a more accessible progression for everyone.
A lot of us has already travel the game and our world called Althea during the last decade, which is enough to focus on a fun game based on a lighter dose of bashing monsters.
Some people consider that those setting can be really harmful, but regarding of the context of actuals MMO and the server himself after now soon 2 years of existence, they are necessary.
In comparison, if we consider the other servers like NMS T4c, who is the only populated server with Carnage, bringing a character to a high level is comparable, but even harder onf Carnage, because of the PvP context.
Major changes
Modified objects :
-Unstable belt of protection has been deleted
-Ancient celestial plate has been decreased. (The life point regeneration as his armor class gain are both been halved).
-You can flood the amulet of mana anymore, it mana regeneration has been increased. (Gluriurl).
-Mana regeneration of amulet of renewal and resplenishment had been increased.
Parry :
The competence that never worked properly and had never been otherwise than assumptions had been entirely rewritten so we can have something functionnal and modular.
The Parade goes on and is visible by an effect (flash) on your character. When activated, the parade totally cancel the blow, but knock you out very lightly to be more realistic.
It is made to be conditioned by many elements :
-Wearing a shield would increase your chances to parry.
-The kind of weapon and the strengh would be considered.
-It is impossible to parry without any weapon and/or a shield.
-It is impossible to parry with a bow.
-It is impossible to parry arrows without wearing a shield.
-Launch a stun blow.
-Spoon, focus, eye of the tiger won't be considered as a shield.
Effectiveness of parry according to the type of weapon weared : (Descending rank)
-Bastard / Long Sword + Shield
-Scimitar / Short Sword + Shield
-Flail + Shield
-1 hand Sword + Shield
-Two Handed Sword
-Two handed Axe
-Bastard
-Scimitar / Short Sword
-Flail
-Staff / Scepter / Bô
-1 hand Axe
-Dagger
Armor penetration :
-AC is correctly considered
-The order of competence learning is not affecting the damages anymore.
-It is not possible anymore to kill someone that use sanctuary.
-Having 150 points in Armor Penetration skill won't allow you anymore to completely take over the AC of your opponent.
Hide :
-The bonus of damage related with this skill is now considering correctly the AC.
Spells :
Regarding our wish to make the mages more competitives, the spells had been globaly increased so they can rival with any other PvP character, taking in consideration the rapidity of progression.
-Damage caused by fire spells had been lightely increased.
-Damage caused by water spells had been lightely increased.
-Damage caused by air spells had been lightely increased.
-Damage caused by dark spells had been lightely increased.
-Damage caused by arcane spells had been lightely increased.
-Damage caused by earth spells had been lightely increased.
-The spell sanctuary prevents you to pick up objects.
Zones
The slums of Carnage :
-New PvP zone with increased xp.
-It is impossible to recall.
-From the moment you enter the zone, your criticals potions are deleted. Only potion of serious healing are available.
-Sometime, the monsters are going to give you some useful potions (deific, potions of resistances, criticals).
-To get out of the zone, you have to find 10 scroll of pain on the Hell Skeleton.
-Your sanctuary is based in Hell until you get out with the 10 scrolls (when you die, you're going back to hell *sadistic laugh*).
The dragons of the Oracle Plain :
-Dragons had invade the Oracle Plain and forged their own housing. These zones dedicated to xp have a common particularity : They are accessible by whirlpool, forcing you to recall, to decrease the intensive clearing of xp zones.
Human Zone :
Accessible by the oracle and with an appropriated quest, this zone dedicated to human allows them to regroup andxp quietly. This zone contains a group boss like Makrsh P'tangh that drops ancient armor part.
Carnage Island :
You're going to find Lord of Carnage as pratical access at your personnal chest, shopkeeper, trainer or Spell Master.
You will also find the scribe and familial island.



